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Implementing LMM (Learned Motion Matching)

Tipo de proyecto

Plugin Unreal to NPCs

Fecha

Octubre 2021

Implementation of an existing neural network trained with certain zombie-style animations. The implementation was integrated in such a way that it could generate each frame of the characters' poses based on trajectories and situational behaviors. In this case, we can see a group of zombies reacting to an enemy and changing their performance as it approaches.

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